Bulletstorm: Full Clip Edition – Overview
I originally played Bulletstorm when it came out on the PlayStation 3 a few years ago. I enjoyed what I played of it, but I quit when I got to the part where the Burnouts appear. It just became a tiring, monotonous corridor shooter, after what was a fun first part. Enter room, kill everything until music stops, go to next room, repeat the process. It just stopped being fun.
Played it again with the Full Clip Edition, and it’s just as boring now as it was back then. The first part of the game is great, the interaction between Grayson and his team is good, the dialogue is genuinely funny at times, but then the second half seems like it was a completely different developer. The gameplay becomes boring and repetitive, General Serrano is the most annoyingly voiced character (for the time), and the dialogue as a whole just goes downhill.
Continue reading “Bulletstorm review – drown in a hail of bullets”
Hm, where to start with Mr Shifty. It’s a stylistic, top-down action game that has you teleporting and punching (and occasionally whacking with objects) through 18 levels filled with enemies. The teleporting and punching is great fun, and I had a blast, for all of act one. Then, the second act started, and it immediately went downhill.
Continue reading “Mr Shifty review – action that goes downhill”
The Norwood Suite is a hard game to describe. It’s weird, strange, interesting, odd, confusing, quirky.
It’s also damned fun. A rather short experience at just over 2.5 hours (longer if it takes you more time to figure out some of the puzzles), but in that 150 minute timespan, you’re treated to an interesting story with a really weird but intriguing cast of characters, great level design, and fantastic music.
You play as a guest arriving at The Norwood, a weird hotel that’s known for being the home of a musician, Peter Norwood, way back. The man was as eccentric as the people you encounter and need to help out. A group of musicians working on new material, an employee who loves Blue Moose, front desk clerks who are coy about things in the hotel, and many more.
Continue reading “‘The Norwood Suite’ review – surreal adventure that’ll leave you wanting more”
Finally got around to working on some website stuff, mainly adding about 110 screenshots from various games I’ve played. I like to take screenshots, upload them to Steam, then upload the uncompressed file here, and I generally do this for every game I play, unless the game is absolute trash.
In addition, I finished off The Norwood Suite tonight, with a 100% completion. I don’t often care for achievements but in this case, it was such a good game. Look for a review of it to be posted tomorrow or Saturday.
The Occupant is a first-person horror game, with lo-fi graphics and presented in a found footage format.
The Occupant is also a terrible game.
The game is broken up into twenty rounds, which has you working on various goals. The very first goal is to pick up three items, and throw those three items, then make your way to the elevator to exit the level. Goals, in theory, become harder as you progress, but there’s never really a time when the game presents a challenge.
Continue reading “‘The Occupant’ review”
Caligo is a short, first-person exploration game. Sure, you can call it a walking simulator if you like. You have a fairly slow-paced walk, no run, and a crouch that I don’t believe I used even once. You explore various environments, while listening to a story being told: starting off in a lighthouse, you work through your way through a gorgeous forest, to a shipwreck, to a couple of more locations, all while trying to figure out why you’re here and how you got there.
The extent of your interaction with the world is to pick up drawings you find scattered throughout the various areas. There are twenty in total, and collecting all of them earns you an achievement, but that’s about it. Otherwise, you walk around and explore. If it were an ugly game, this would be an issue, but Caligo is presented nice and darkly, with lots of creepy decor mixed in with happy and fun decor.
Continue reading “‘Caligo’ review”
Today, city council voted in favor of placing restrictions on AirBNB short-term rentals, partly to make AirBNB legal, and partly to ease restrictions on an overcrowded and near capacity rental system in the city. Similar to how Toronto treated Uber, they’re giving AirBNB the same treatment.
But why? Why does Toronto hate AirBNB? Why do they hate Uber? Do we have some agenda against the sharing economy?
Continue reading on Medium…
There’s been a lot of hubbub over loot boxes, ever since Star Wars: Battlefront 2’s beta came out. Are they or are they not gambling? Are they or are they not predatory? Do they belong in any sort of game, or just free to play games? Should AAA titles have them at all? What about AAA titles that are single player only?
And before people assume, no, I am not employed in the games industry. I do not work for any developer, publisher, publication, marketing agency, or any business that operates in video games, or even in the entertainment industry.
These questions, and more, have been raised frequently over the past several weeks.
Why is it as big an issue as it is? Not all loot boxes are bad. While there’s certainly issues pertaining to loot boxes, mainly caused by EA and their complete lack of anything resembling competency, but it’s true: not all loot boxes are bad, and they’re not gambling. You’ll probably disagree with me — you will disagree with me — but it’s true. But let’s go back in time a little bit first.
Continue reading on Medium…
Bloober Team has followed up their hit Layers of Fear with another hit, this time in the fantastically made, cyberpunk horror adventure Observer.
You are Daniel Lazarski, an observer for the Chiron corporation. An observer is one who can jack into people’s implants and experience what happen through them. You get information on your son, Adam, who has gone missing, and you head to an apartment building where he was last heard from. After your arrival, a lockdown suddenly occurs, which locks the entire building down. The vast majority of the game takes place in this apartment building, but rest assured you are not limited to just the apartment in your exploration. Continue reading “Observer review”