Night Trap: 25th Anniversary Edition – Overview
Oh man, Night Trap. I remember playing this back in 1992 on my Sega CD, which, considering my age at the time, probably wasn’t the best idea. I also remember many other FMV games of the time: Who Shot Johnny Rock, Mad Dog McCree, Crime Patrol, Double Switch, Sewer Shark, Fahrenheit 911, Tomcat Alley… the list goes on.
Night Trap is clearly the most memorable bunch, as it pretty forced what we know as the ESRB into existence, thanks to Sen. Joseph Liebermand helicopter parents who complained about its “gratuitous sex and violence”, two things which Night Trap doesn’t have.
And here we are in, 2018 (I realize it came out last year, I just got to reviewing it now), and Night Trap is an insanely tame game by today’s standards. Is it still worth playing? Yes.
Continue reading “Night Trap review – yes, it’s still worth playing”
Dead Secret – Overview
Where to begin with Dead Secret. At its core is a murder mystery, that has you solving puzzles and finding documents to figure out what happened and who did it. In this regard, it succeeds. It’s a neat story with clever writing and some light but fun puzzles.
Where it doesn’t succeed, however, is in the gameplay. However, does its shortcomings outweigh the good? It’s a tough choice, and this game is another example of why we should have a Neutral/Indifferent option instead of just Recommended or Not Recommended. Continue reading “Dead Secret review – they’ll die to keep it a secret”
Roots of Insanity – Overview
Roots of Insanity is a psychological and fairly gory horror game that throws you into a hospital, and you have to explore and find your way out.
Stop me if you’ve heard this one before, right?
As horror games in hospitals go, [i]Roots of Insanity[/i] isn’t terrible. It’s fairly generic, the story had one interesting twist, and there are plenty of jump scares if that’s your thing, but it has average looks, average sound and is pretty much an average game all around.
Continue reading “Roots of Insanity review – Insane in the membrane”
Narcosis – Overview
Narcosis manages to do what lots of games can’t, and that is make underwater segments fun. Many games, when they throw you underwater, it just isn’t fun. Most notably, for me, World of Warcraft. Vashj’ir was a terrible, terrible zone, the worst one in the game. But I digress.
Walking around the disturbing, dark and scary depths in Narcosis is fun. For the most part, you could argue the game is a walking simulator, as you’re slowly making your way from location to location, collecting items and figuring out a story, only with the occasional bout of combat against a couple of fish.
Continue reading “‘Narcosis’ – Swimming with the fishies”
Here’s a handy dandy list! Read on to find the links. Reviews are posted from oldest to most recent, which is still fairly old now, anyway.
Continue reading “TouchArcade reviews”
Until None Remain – Overview
Until None Remain is yet another entry in the battle royale series. As it stands, it appears to be a low effort take with little redeeming quality.
Continue reading “‘Until None Remain’ – you need people to eventually have none”
Odyssey: The Next Generation Science Game – Overview
Odyssey: The Next Generation Science Game is what you would get if Myst and The Witness got together, figured out the puzzle of making of love, and had a baby.
It’s primarily an adventure puzzle game that sees you set ashore on a series of islands. Using a journal and information you discover as you play, you set out to solve puzzles. It begins easily enough, like drawing a constellation on a door to open it, but quickly turns difficult, and puts real world applications to use.
To solve pretty much every puzzle, you’ll be using geography, mathematics, mechanics, physics, and primarily astronomy. You’ll need to align the sun with a ball to cast a shadow on a constellation to drop a ladder, for example, which will then task you with something else. You’ll figure out weights, momentum, and more. It’s all very scientific.
And that is both the game’s success and downfall.
Continue reading “Odyssey review – Science and education = fun”
Bulletstorm: Full Clip Edition – Overview
I originally played Bulletstorm when it came out on the PlayStation 3 a few years ago. I enjoyed what I played of it, but I quit when I got to the part where the Burnouts appear. It just became a tiring, monotonous corridor shooter, after what was a fun first part. Enter room, kill everything until music stops, go to next room, repeat the process. It just stopped being fun.
Played it again with the Full Clip Edition, and it’s just as boring now as it was back then. The first part of the game is great, the interaction between Grayson and his team is good, the dialogue is genuinely funny at times, but then the second half seems like it was a completely different developer. The gameplay becomes boring and repetitive, General Serrano is the most annoyingly voiced character (for the time), and the dialogue as a whole just goes downhill.
Continue reading “Bulletstorm review – drown in a hail of bullets”
Hm, where to start with Mr Shifty. It’s a stylistic, top-down action game that has you teleporting and punching (and occasionally whacking with objects) through 18 levels filled with enemies. The teleporting and punching is great fun, and I had a blast, for all of act one. Then, the second act started, and it immediately went downhill.
Continue reading “Mr Shifty review – action that goes downhill”
The Norwood Suite is a hard game to describe. It’s weird, strange, interesting, odd, confusing, quirky.
It’s also damned fun. A rather short experience at just over 2.5 hours (longer if it takes you more time to figure out some of the puzzles), but in that 150 minute timespan, you’re treated to an interesting story with a really weird but intriguing cast of characters, great level design, and fantastic music.
You play as a guest arriving at The Norwood, a weird hotel that’s known for being the home of a musician, Peter Norwood, way back. The man was as eccentric as the people you encounter and need to help out. A group of musicians working on new material, an employee who loves Blue Moose, front desk clerks who are coy about things in the hotel, and many more.
Continue reading “‘The Norwood Suite’ review – surreal adventure that’ll leave you wanting more”